GC's Beh. Mod.($200 in Philly; now $250! $500 if I present!)
Average Rating4.68
(based on 21 reviews)
CBAA (Chapman Behavior Analysis and Assessment)
I am a retired full-time staff manager, a part-time newspaper reporter with degrees in English and Education, as well as Special Education Early Intervention. I am presently providing training for the numerous behavioral staff in training which I provide as a certified behavior instructor in Ohio. I recently created a module for teacher and support staff that is showing a great deal of interest in large numbers.
CBAA (Chapman Behavior Analysis and Assessment)
I am a retired full-time staff manager, a part-time newspaper reporter with degrees in English and Education, as well as Special Education Early Intervention. I am presently providing training for the numerous behavioral staff in training which I provide as a certified behavior instructor in Ohio. I recently created a module for teacher and support staff that is showing a great deal of interest in large numbers.
GOAL:
Help students create their own flash mob dance to an oldie or current song and challenge every classroom to learn the dance and meet in the gym at a specific day and time to perform the flash dance to promote physical fitness.
OBJECTIVES:
1.Students will suggest songs for the flash mob based on popularity and rhythm (could be an oldie or current hit song, hip-hop song, or popular jingle).
2. Students will create movement in rhythm with music with guidance from gym, music, and/or drama teacher (if available) using vintage dance move or current ones.
3.Students will rehearse the dance each day until they master it.
4. Students will be recorded on video performing their flash dance.
5. Students as a class will challenge every classroom and all staff to learn the dance by a specific date and time when the school gym or other space is available.
6. Students will continue to perfect their movements every day, increasing physical activity.
7. Students will join with students in other classes that accepted the challenge on the appointed day
and time.
There are links to flash mob videos. Here's a link one that focuses on bullying:
https://www.youtube.com/watch?v=vmDId5UPhIM
The resources in this bundle cover a variety of subjects and engage students in activities that help them make the leap from vacation to education by allowing them to move about and explore a variety of subjects as they get acclimated to school again or for the first time with the youngest students. There are games based on fairy tales characters and Pokemon Go, for example that will help students who've been out of a classroom all summer to gradually adjust to school climate.
There are also mechanisms embedded that allow teachers to get information about how students think, their preferences, their learning styles, and their interests. One resource gives teachers a way to establish a relationship with both students and parents while learning about the needs of each student. Since activitities are coupled with instruction, these resources will help with the transition from having fun playing games to learning while playing fun games.
Goal:
To broaden students' awareness of the world and where specific continents or located, as well as countries on specific continents, by researching host countries for the olympic games.
Objectives:
1. Students will be assigned to a group using the name of a continent and will research countries that have hosted olympic games, the year(s) each country hosted the games, and where it is located on the continent.
2. Students will individually or collaboratively create a map of one of the countries on their continent that hosted Olympic Games.
3. Each student will create a poster providing a look at the Olympic Games the year(s) his/her country hosted the olympics using multimedia.
4. Students will share poster in a variety of media with various audiences.
Goal:
To increase physical activity in schools
Objective:
Students will participate in activities supervised by school staff whilst following all instructions given, observing safety rules set by school and written into the curriculum, and reflecting good sportsmanship.
Read each fairy tale (or a synopsis) from a picture book for grades PreK-K-1. Give synopsis for each one to higher grades to remind them of details of each story. Note: challenge students in grades 1-12 to come up with other physical activities based on other fairy tales, using clever names; mother goose poems; super heroes, film villains, etc. individually or in groups. There will be a competition for the best idea and prizes for individual classrooms.
Each activity should be recorded using graphs in ppt. or tables in google docs, etc. Help students create their own individual charts online (if possible) or offline (if school does not have the technology). Instruct students to learn how to record their scores and assist each student that needs more guidance individually and/or pair them with a student that's proficient. The five fitness games (5 points each possible)
Fairy Tales: 5/4 Fitness Fantasy Game
Like it or not, Pokémon Go has gotten children and adults away from their computers, playing video games and off their couches, watching TV while surfing social media. People of all ages are walking, riding bikes, and probably skate boarding around towns and cities, as well as college campuses, searching for the popular little creatures to capture in their cell phones. The downside - distracted players not watching where they're going and risking accidents, predatory attacks, and the zombie-like throngs walking the street - has put a damper on this internationally popular game. However, this curriculum reflects the influence of the upside of Pokémpn Go: getting people moving.
Physical fitness has become a real health concern in the digital age with people of all ages playing video games for hours on end with little or no physical movement except to click a mouse or work the controls on a game console. Physical Education is not provided in many schools at a time when it's needed most. This unit that spans all grades (older children involved in the activities can also work with younger children as coaches and mentors) uses familiar fairy tales that are reflected in the various fitness activities inspired by these age-old stories that most children have either read (or heard as bedtime stories) or seen in movies. Note: Older children can also create their own games based on Super Heroes in comic books and/ or movies.
Since most schools do not have the tech tools to make this a digital game like Pokémon Go, 5/4 Fitness activities use available or inexpensive materials (some of which schools may have in the supply room). A few purchases will have to be made for things like plastic and actual eggs, apples, climbing ropes, etc. Safety concerns should be observed at all times. Older students may also need to wear protective gear to avoid scrapping knees and elbows, as well as helmets, for some activities. Students' medical needs and limitations must also be taken into consideration for some activities, such as five minutes lying in a "coffin," running with a pea in each shoe, or running in only one shoe, etc.
There are also bonus rounds for students to play to earn extra points or break a tie. Points can be traded for Golden Coins that can be used to purchase free time. Information about the games will be posted on social media (Facebook). If enough schools get involved, sponsors will be added to provide schools with the highest scores at the end of the school year a chance to win tech tools like laptops, tablets, smart boards, cells, etc. This would allow the game to be supported by technology to keep track of points earned, interact with players from other schools, provide videos of games and players, etc.